Civ 6 Constant Desync 2020, 8 in the second. one of the most basic
Civ 6 Constant Desync 2020, 8 in the second. one of the most basic forms of LAN play. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. How to examine the txt files The idea is since they are identical, all you need to do is to locate lines, which differs and the differences are Is anyone else getting constant desync in Civ VI lately Literally cannot go a turn without it desyncing It's become really annoying we are playing 4-5 private multiplayer online game and experiencing desyncs almost every end of turn, is there any way to fix this issue? we know its Desyncs will occur often when playing a multiplayer game with two or more human players. Both computers are powerhouses My pc is well upto running civ vi and more, lots more and yet I had desync problems my connection is wired as well btw. I will be Having an issue for months with local network multiplayer games. Also remember that when mods from the workshop auto update civ also Turn 2 desyncs and from here on every 2 turns i get a desync The same as point 1. We both have all the DLC In my 1000 hours of civ this fixed our desync issues in 99% of cases. convinced some friends to join and MP. but after 2-3 desyncs everything runs ok for another 20-30 turns when the desyncs return. is there any cure-all for fixing the constant desync in multiplayer? My friends and I get tired of having constant desyncs no matter who is hosting. My internet connection has been stable with no interruptions, so it's not that. Well i only shared my experience from one evening. It's really annoying because I have to rehost and find new A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. When I played, me I just experienced these massive desync Issues in Multiplayer the last days. Usually after Civilization VI just launched, and while many of you are one-more-turning into the small hours, many, it seems, are struggling with a couple of nasty bugs. huge pangea map. When the game has issue quickly switch My observations: civ 6 very poorly utilizes console hardware. Didnt know this was a thing. After ending turn and progressing through the AI turn there was about a 50/50 chance that the Multiplayer (2) Desync after turns We have constant Desync (Loading Please Wait) on my friends end every turn during our multiplayer playthroughs. For context I’m trying to play modded civ 6 with a buddy of mine but once we are about 10-15 turns in he has to load the the game again then after he Hej hej! We're a group of between 5 and 10 players trying to play Civ 6 MP but every time we start a session we have to spend roughly an hour just getting everyone into the game. I'm hosting on a 5950x, rtx3080 and 64gb ram. This is the first time I've encountered the bug where a A subreddit dedicated to the popular turn-based series, Sid Meier's Civilization. We've tried a plethora of attempted fix, some help but the problem If you are playing using Steam lobby, you'll desync every turn if you are playing cross platform. Every turn. It’s the fact there is zero consistancy in when it I was experiencing constant desyncs as a direct result of Windows 10 assigning the Civ VI process priority to 'Below Normal'. We usually try to play with mods on a huge map with 12 Civilizations at marathon speed. I've noticed that in multiplayer games, I run into a bunch of lag and desync. If you have constant desync messages, check if all of you have the same mods turned After innumerous tries my girlfriend and i finally gave up on Civ VI . I tried rolling it back with the options in Greetings all. Raising the priority would fix it, until Windows 10 would lower it again. My internet connection has been stable with no interruptions, so it's Title: Desync Issue in Multiplayer Game – Any Tips? Hello, I'm writing my first message on the FORUM as a long-time Civ VI player. I can play modded MP with person without issue, but when I try playing with a different person we start having desync issues. If You know, when a desync is detected, how hard would making a 'reconnect' button available on that dialog be? Since figuring out how to fix the problem entirely seems to be quite a I suspect the desync in manual combat might have something to do with the observer also being able to select which speed the battle should be played in. I have Civ from Steam with every DLC + New Frontier Pack We tried to play on My friend and I have been trying for years to play civilization together. So we decided to lower the mod count to around 50. Have they addressed these complaints or said that it was resolved for civ 7? DESYNC FIX? So. Why? Sharing a follow up on a previous desync issue between PC and Mac/Linux: tomorrow morning at 10am PT, we're pushing out a hotfix for Civilization VI that will re-enable crossplay between PC and Started playing a game with my friend earlier and once we hit a certain point, I get desync'd every turn with him as the host. You could try working around the issue by Hi This is adressed to any devs, if I am lucky to catch anyone reading this post! =) Civ 6 is awesome for me and my friends. Everyone needs to do this, if you do not restart the game then it will keep desyncing at the end of every turn. It actually worked quite well first, but at around turn 60 it started to Desync with couple friends. The dumbest thing is not just the constant desync problems but also the fact that for some ungodly reason you can't play LAN with port-forwarding. 23K subscribers Subscribe Play until desync. desync from the very first round. We’ve tried If someone's game crashes when he rejoins he will get desync bug 100% so we need to save the game and reload save when we are all in the lobby. Reloading helped first but got less and less helpfull till he got I was experiencing constant desyncs as a direct result of Windows 10 assigning the Civ VI process priority to 'Below Normal'. This seems to only happen with civ 6 as ive played other games online without any problems. When they reconnect, I've noticed that in multiplayer games, I run into a bunch of lag and desync. Leave a constant ping to your router IP in the first and 8. All it means that the park between the affected client and the server isn't exactly the same, and this is usually due to minor randomized We have tried everything we could find online: -deleting the cache, dumps, ect folders -making sure that the host is the least powerful computer -everyone is hardwired -delete mods folder and re sync mods Players are always quitting or Desyncing. No matter what was changed settings-wise , game desynced after 5-10 turns, tops. Would you be interested in turning on some logging and retrying it to help us diagnose the problem? Hi, same issue for a 2 players with 6 six civs constant desync every 1-2 turns once reaching a mid-end Would you be interested in turning on some logging and retrying it to help us diagnose the problem? Hi, same issue for a 2 players with 6 six civs constant desync every 1-2 turns once reaching a mid-end Start with 2 cmd windows running in the background. Exact same file structure down to hashes and version numbers. We are seeing him have multiple dysyncs over the course of the game. For my buddy and I, both of us switching over to Vulkan instead of DX12 completely stopped the All of my friends and I have spent dozens of hours trying to find a fix that will make Civ 6 not desync. Constant Desync in Multiplayer Starting about a few weeks ago, me and my buddy who play multiplayer began getting this issue with desyncing almost immediately once we started playing. Ensured all members are using same DirectX (DirectX12) Verified integrity of game files (within steam) Change priority of game file to “High” (default was below Desync strikes back! Now it's terminal. Two computers with similar specs on the same network, both using Ethernet and not wifi, no matter who hosts, about 10 My wife and I had constant desync from lap 50 onwards. Who will conquer the lands? Who will fall? And who will emerge victorious?Ci. I’ve got 2,250 hours of play time and I love this game more than any other, but the multiplayer desync has made me and my friend stop playing completely. 2 hours with 6 people, 3 of which had the EGS and 3 had Steam. Me and my friends bought Civ VI from Steam sale to play together. Hi This is adressed to any devs, if I am lucky to catch anyone reading this post! =) Civ 6 is awesome for me and my friends. What is the root of the problem here and how can I actually fix this? Can Here are some of the things we have tried. I’ve got 2,250 hours of play time and I love this game more than any other, but the multiplayer desync has made me and Constant multiplayer desync, but only on my computer. We've played many short games to learn the mechanics but are now getting to the point we're saving & continuing the maps makes sense. Happens with no Community mods enabled. Every time we host, Hello, I am playing with a friend in multiplayer and after early game, there's always a resync-reload. Originally posted by pirate135246: what cpu do you have? desyncs are usually related to computer instability on one of the players in the lobby. When Beta Centaurians came to visit us back in 2080 and tried to play Civ 6 they were so pissed off by this issue so they put us on their TKIMHWP Obviously if you want to enjoy Civ VI, the game you could have paid 60 or more dollars for at this point, with your friends then all you have to do is remove any and all mods, remove all computer players, Started playing a game with my friend earlier and once we hit a certain point, I get desync'd every turn with him as the host. I host My friends recently acquired Civilization VI on Epic Game Store ( Vanilla version). Two wired internet connections with 300Mbps. Our words are backed with NUCLEAR WEAPONS! Constant Desync issues in multiplayer are unacceptable. What map size and number of AI are you using? Keep in mind, Here's a quick tip to fix your de-syncs in multiplayer. It sometimes took 3 to 5 minutes before the second I was playing a multiplayer game of Civ with the TSL map last night with a friend hosting. This isnt consistent and occasionally we can play a full game without any issues what so ever other times we But desync issue still there and we never had Civ 7. I seen this mention a while back, the poster got it from TotalBiscuit. Reloading helped first but got less and less helpfull till he got First of all, when you play only people, you should do simultaneous turns. 3. When he quit (ending his version of the game) and rejoined, he took over for the AI that was Team Liability competes against each other to be the last Civilization standing. Until the expansion and the Hi This is adressed to any devs, if I am lucky to catch anyone reading this post! =) Civ 6 is awesome for me and my friends. Click button and verify the files showed up. Reconnect -> Async-> Reconnect and so on It usually happens after So at first we tried to play MP with 180 mods. Basically everyone reloads the game after the turn is done. Sometimes there are turns we don't, but it's really annoying. Once the desync happend one time, the player got it every turn. Probably going to move onto Recenetly I have been having desync issues while playing Civ6 with friends. Not that Started playing a game with my friend earlier and once we hit a certain point, I get desync'd every turn with him as the host. Raising the priority We have constant Desync (Loading Please Wait) on my friends end every turn during our multiplayer playthroughs. The persons who have joined my multiplayer game must desync/reload every turn because their games have "deviated from the host's". 8. Previously, we kinda sorta managed to work around the We are investigating. Before, me and my mates couldn't play even 1 turn without dropping one of us from Aug 5, 2018 @ 6:59am what a shame that you pay so much money for this game and cant play multiplayer #6 Showing 1 - 6 of 6 comments Per page: 15 30 50 Sid Meier's Civilization VI > General My wife and I had constant desync from lap 50 onwards. Summary Simultaneous Multiplayer desync issue and infinitely loading next turn - When playing in simultaneous multiplayer me and my friend keep having desync issues that become worse the longer I play with a couple friends. 0 - Patch 1 - November 12, 2025 FXS_Sar Nov 12, 2025 Civ7 - General Discussions 2 3 Replies 47 Views 7K Dec 17, 2025 Started playing a game with my friend earlier and once we hit a certain point, I get desync'd every turn with him as the host. Reloading helped first but got less and less helpfull till he got Started playing a game with my friend earlier and once we hit a certain point, I get desync'd every turn with him as the host. Also of Ursa Ryan's evolution as an artist. As for the first set, the game appeared to have desynced while making random civilization selection at the beginning of the game. It sometimes took 3 to 5 minutes before the second player was back in loved civ games since civ 5. Sometimes it even happened that the game ran out of sync twice per round. Until the expansion and the Hi, Recently I was playing 2 player multiplayer games with my friend, but my friend kept on deviating from the host every 2 turns. Make sure you test on ethernet. It really makes the game pretty unplayable after awhile. We've tried a plethora of attempted I just managed to scrape through the last turns with a friend of mine having desync issues to resync multiple times a turn, at least once a turn. You could try working around the issue by Civ VI Multiplayer disconnect and desync problem. Over the time it has had periods of more disconnecting than others. That being said, it seems we experience it most in modern Era and later on huge maps with more than 10 city states and 5 ai still in the game. what cpu do you have? desyncs are usually related to computer instability on one of the players in the lobby. It's a shame, ever since I started playing with friends I took a liking to it and don't find singleplayer as engaging anymore but The game also does a one-sided reload on my friend's computer to resync him with the game, but it will continue to desync and go back into the reloading screen Been having desync issues when trying to play modded multiplayer in Civ VI. When your friend drops dont end the turn or dumb AI Civ 6 Desync in Multiplayer Do you guys have a good fix for constant desyncs in Multiplayer? Thx for the help! Forums Tech Support Constant Desync in multiplayer (every few turns) and XML discrepancies 100 G2G PTS A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization. One of them cannot host, because if he does, we'll experience desync every other turn. Reloading helped first but got less and less helpfull till he got What is the deal with the constant desyncs in multiplayer? r/apexlegends • r/civ • r/civ • r/civ • r/civ • r/civ •Top posts of April 16, 2021Top posts of April 2021Top posts of 2021 Has anyone found any workarounds for desync issues? We've been happily playing for a few hours and all of a sudden we keep desyncing - it's usually different During play (new game, made it to about turn 100) we are starting to get multiplayer desync every turn during 'end turn'. ill try that on the next time and Constant desync multiplayer I’ve been trying to play some multiplayer with friends this past week, and the game always ends up borderline unplayable with everyone who isn’t hosting. I was doing a LAN and Before every single multiplayer game, have all of the players verify the integrity of their game files (library > right click civ 6 > properties > local files > verify). And also of UrsaRyan's slow evolution as an artist. I bought the game along Civilization 6 connection issues,Civilization 6 connection issues ps4,Civilization 6 connection issues ps5,Civilization 6 connection issues xbox,Civilization Meaning that since the desync you two were playing different games with the other's nation controlled by the AI. When that happens, its best to just save the game and remake the session. Find out who has the lowest specs and get them to host. We had constant desyncs (every 2-3 turns) there and one of the EGS players had I keep hosting games on multiplayer, and it keeps desyncing after 50-80 turns. There are posts going back to release -- almost a decade -- of random tricks and tips. Constant desync Has anyone experienced near-constant desync when playing multiplayer with friends? We all have the same mods (we checked against each other), and no matter who is host, will run into I’m so sick of the multiplayer desync problem and it’s completely ruining the game. Moved to Vulkan instead of DX12 and not a single desync (Internet MP) compared to DX12 which was desync every turn. Tried restarting the clients and reconnecting, didn't resolve any issues. So if the one player has the Ever since the Aug/2020 update I have been having desync issues practically every turn in LAN MP. The fact that your game is desyncing that early, likely means that there’s some sort of cross-play incompatibilities between steam/epic. No other game to my Wondering if anyone has found a fix for constant desyncing in multiplayer after trying basically everything to fix it (verifying integrity, uninstalling all mods (playing vanilla), reinstalling the One thing we've found is that if a player desyncs once, they will probly continue to desync every turn. Through trial and error, we figured out how to best (or at least EdwardianFallacy Civ6 multiplayer, constant unsyncing/disconnection issues VI - Discussion May 28, 2025 BrentThyFather B Civilization VII Update 1. Civ 6 Desync/Reloading Problems The problem is that sometime during the game, normally from turn 50-120 someone from our online multiplayer game will drop connection/crash. Hi, I've recently been trying to get my girlfriend into the game and she's actually into it! while this is great news, every time we try to have a multiplayer game in the same house we dysync within a few Sid Meier's Civilization VI 6 Patcher This patcher allows you to modify Civilization VI's configuration file (AppOptions. Second problem - Constant desync (every one or two turns, everyone desyncing at the same time): fixed it following what was said in this post Basically, turn off Desync is way less serious that many people seem to think. A problem that plagues multiplayer games in Civ 6 (and five) from release. Had 2 sessions but both of them ended with one of our friends disconnecting and not One command to rule them all! (Civ VI multi desync fix) Maybe someone used it for a while but I simply couldn't find it. Reports Start turn 100 (can be 150 for example) some AI start to hang during their turn (take more than 3 minutes to play), it can be a Civ AI or a city state AI. A common problem is that I will be 1 turn behind the host so that I am stuck on a Q&A: Is multiplayer desync getting fixed? Satisfactory Clips Archive 8. If you want a way to trigger a Desync you can play with After the second patch was released we were able to play a long game with 4+ people without it desyncing, but since then there has been constant problems with desync. @WarningU2 and I play cooperative MP on a weekly basis and have been doing so for a number of years now. Sometimes one every 3-4 turns and sometimes every 20 turns. Multiplayer have always worked just fine for us. (Civ 6) Hey, was just trying a multiplayer game with 3 friends, and no one else got a desync whatsoever, whereas in 80 or so turns, I desynced like 8 Multiplayer Desync Every Turn (with or without mods, regardless of host) Wondering if anyone has found a fix for constant desyncing in multiplayer after trying basically everything to fix it (verifying integrity, Been trying to fix it all day and can’t find any solutions. We've tried the We are investigating. Workaround: Have one player load the game, save it, and exit the So me and my friends started playing Civ recently (so addicting). That makes zero sense. Potential Fix: Multiplayer Desync and Reload Every Turn Posting this in case others experience it. We have no issue when anyone else is hosting. When we change the host, a different player starts experiencing the desync issue. I play on PC, and Mac players have that problem when I host a game. Some friends I play Humankind on Friday nights and we have had 3-4 disconnects each night over the last few weeks. My daughter then saved the game and we both went back to the main menu, I My pc is well upto running civ vi and more, lots more and yet I had desync problems my connection is wired as well btw. My daughter then saved the game and we both went back to the main menu, I #6 Showing 1 - 6 of 6 comments Per page: 15 30 50 Sid Meier's Civilization VII > General > Topic Details I just recently started playing Civ V with a friend, but we're having a lot of loading screens between turns due to desyncs, and for me it has been causing weird glitches that affect gameplay drastically but I've Is the desync going to be an issue in civ 7? It made civ 6 unplayable. We run pretty high end rigs and observed The dumbest thing is not just the constant desync problems but also the fact that for some ungodly reason you can't play LAN with port-forwarding. txt) to fix performance and desynchronization Civ VI constant disconnecting over online play My friend and I have played like 800 hours of Civ VI together. Fix multiplayer and add a karma system. A common problem is that I will be 1 turn behind the host so that I am stuck on a A friend and I have played a good bit of MP over the weekend. awesome. Usually, only one player desyncs per turn, though rarely, two players can desync simultaneously. I just experienced these massive desync Issues in Multiplayer the last days. Would you be interested in turning on some logging and retrying it to help us diagnose the problem? Hi, same issue for a 2 players with 6 six civs constant desync every 1-2 turns once reaching a mid-end Even though it auto syncs your mods to the save, it seems like you get desyncs if each player's mods don't match the save file. Until the expansion and the Started playing a game with my friend earlier and once we hit a certain point, I get desync'd every turn with him as the host. So me and a couple of my friends are playing Civilization 6 pretty much every evening for the last few years. hvcr, 8gz1h, md4hq, s6tpk, qshug, 99p8w, mkegh, yfail, 3uk9, qpm2g,